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In times of old, when the world of Godville was unexplored and navigation was dodgy at the best of times, the first Heroes set out to standardize routes to other Towns.

Heroes though are stupid, and know it too, so made sure to mark their paths so that they would be able to backtrack if they got lost. These markers were milestones; large navigation-aids of rock which the heroes planted in the ground roughly 1 mile apart from the previous one. However, the distance is usually at best only approximate due to the laziness of the heroes who fixed them in place.

Over the millenniums, the paths from milestone to milestone were used more and more, causing dirt paths to trace the routes in the ground. Many now traveled these routes, including many wizards who, out of boredom, enchanted certain milestones which as a result now attract Monsters.

To make matters worse for travelers, the routes are unnecessarily messy and meander all over the place, but the heroes who created them never had sat-nav to be fair (if they had, the routes would bypass the known universe to reach the intended destinations because direct routes are apparently not good enough; 'traffic avoidance systems' indeed).

Surprisingly enough, the fact that these milestones actually correspond to something logical hasn't always been known. In the so-called 'dark ages' when heroes had just forgotten how to light their candles, much knowledge was forgotten. This is mainly because the limited minds of the stupid idiots couldn't remember more than one thing at a time and so had to just put up with only knowing that they needed to work out how to light their candles again.

Once they had gotten round to doing this, they suddenly realized that they had thus forgotten what they had laid down the milestones for, and so for many hundreds of years it was thought that the distances between towns in milestones were completely arbitrary and never the same. Of course, eventually, the dirt paths linking the milestones were rediscovered and the age of easy navigation crept back into the world, its pride wounded, but ultimately pleased to be back.

Luckily, these early days of Godville have long since passed.

Conventional Navigation[]

Today, all heroes commonly use milestones as their coordinate system with the origin being Godville since it is the capital city of the world. Therefore, this town represents 0 milestones in the system. Other towns are located at a certain number of milestones away, as this number is the number of milestones on the route from the town to Godville.

Heroes travel at the constant speed of 1 milestone per minute. A mile per minute is equal to 26.8 metres per second. This seems extremely fast but is probably due to the warped perception of time that Gods have. Heroes are usually slower than this anyway because they get slowed down while questing, from having to fight monsters and to all the other silly things they like to do.

It is possible to speed heroes up though, for example, by using a Portable Tunnel or a Pet with the 'riding' feature, but most significantly, by use of Transportational skills. All towns are always at the same milestone as it has been proven time and time again by careful observation. Below is a list of the towns for which their location in milestones is confirmed.

Table[]

Name Milestones Notes
Godville 0 Quests begin and end here. Gain gold based on temple completion. (after 10%). Arena situated here.
Beerburgh 30 Heroes waste more money here than usual
Trollbridge 50 Heroes waste a little less money here than usual
Los Demonos 70 unknown
Tradeburg 100 Items sell for twice as much here
Los Adminos 130 Equipment is more expensive here. Wily traders get more items for free. Hero wastes more money here than usual.
San Satanos 170 Equipment is high quality here.
Godvillewood 210 Unknown
Herolympus 250 Unknown
Dogville 300 Pet treatment is cheaper.
Anville 350 Equipment is high quality here, but is also expensive
Deville 500 Unknown
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